charset,Shift_JIS descript { version,1 } surface0 { element0,base,surface0000.png,0,0 } surface100 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0100.png,0,0 } surface101 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0101.png,0,0 } surface102 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0102.png,0,0 } surface200 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0200.png,0,0 } surface201 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0201.png,0,0 } surface202 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0202.png,0,0 } surface203 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0203.png,0,0 } surface204 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0204.png,0,0 } surface205 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0205.png,0,0 } surface206 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0206.png,0,0 } surface207 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0207.png,0,0 } surface208 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0208.png,0,0 } surface209 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0209.png,0,0 } surface210 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0210.png,0,0 } surface211 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0211.png,0,0 } surface300 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0300.png,0,0 } surface301 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0301.png,0,0 } surface302 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0302.png,0,0 } surface303 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0303.png,0,0 } surface304 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0304.png,0,0 } surface305 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0305.png,0,0 } surface306 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0306.png,0,0 } surface307 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0307.png,0,0 } surface308 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0308.png,0,0 } surface400 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0400.png,0,0 } surface401 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0401.png,0,0 } surface500 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0500.png,0,0 } surface501 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0501.png,0,0 } surface502 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0502.png,0,0 } surface503 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0503.png,0,0 } surface504 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0504.png,0,0 } surface505 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0505.png,0,0 } surface506 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0506.png,0,0 } surface507 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0507.png,0,0 } surface508 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0508.png,0,0 } surface509 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0509.png,0,0 } surface510 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0510.png,0,0 } surface511 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0511.png,0,0 } surface512 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0512.png,0,0 } surface513 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0513.png,0,0 } surface600 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0600.png,0,0 } surface601 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0601.png,0,0 } surface602 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0602.png,0,0 } surface603 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0603.png,0,0 } surface604 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0604.png,0,0 } surface605 { element0,overlay,surface0000.png,0,0 element1,overlay,surface0600.png,0,0 element2,overlay,surface0807.png,0,0 } //当たり判定 surface.append0,100-102,200-211,300-308,400,401,500-512,600-605 { collisionex0,head,polygon,75,106,214,97,187,35,112,40 collisionex1,mouth,ellipse,140,165,159,174 collisionex2,mimi,polygon,203,67,184,35,258,57,230,88 collisionex3,mimi,polygon,111,39,42,70,75,100 collisionex4,mune,polygon,104,214,106,289,154,290,116,271,112,249,126,233,139,222,170,226,182,260,195,265,194,241,188,217 collisionex5,hand,polygon,174,296,160,294,118,271,117,261,115,255,117,249,126,233,141,244,128,229,144,224,160,243,160,233,154,227,169,229,181,262 collisionex6,menu,polygon,113,199,112,230,86,228,88,201 collisionex7,sippo,,polygon,84,354,84,322,46,253,7,279,19,355 } //瞬き //通常 surface.append0,100,101,102 { animation1.interval,rarely animation1.pattern0,overlay,0900,0,0,0 animation1.pattern1,overlay,0901,50,0,0 animation1.pattern2,overlay,0902,50,0,0 animation1.pattern3,overlay,0903,60,0,0 animation1.pattern4,overlay,0901,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //半目 surface.append207,208,209,210,211 { animation1.interval,rarely animation1.pattern0,overlay,0901,0,0,0 animation1.pattern1,overlay,0902,50,0,0 animation1.pattern2,overlay,0903,60,0,0 animation1.pattern3,overlay,0902,50,0,0 animation1.pattern4,overlay,-1,50,0,0 } //通常染め surface.append503 { animation1.interval,rarely animation1.pattern0,overlay,0904,0,0,0 animation1.pattern1,overlay,0905,50,0,0 animation1.pattern2,overlay,0906,50,0,0 animation1.pattern3,overlay,0907,60,0,0 animation1.pattern4,overlay,0905,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //半目染め surface.append504,509,510 { animation1.interval,rarely animation1.pattern0,overlay,0905,0,0,0 animation1.pattern1,overlay,0906,50,0,0 animation1.pattern2,overlay,0907,60,0,0 animation1.pattern3,overlay,0906,50,0,0 animation1.pattern4,overlay,-1,50,0,0 } //赤目 surface.append600,602,605 { animation1.interval,rarely animation1.pattern0,overlay,0912,0,0,0 animation1.pattern1,overlay,0913,50,0,0 animation1.pattern2,overlay,0914,50,0,0 animation1.pattern3,overlay,0915,60,0,0 animation1.pattern4,overlay,0913,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //赤目染め surface.append512 { animation1.interval,rarely animation1.pattern0,overlay,0908,0,0,0 animation1.pattern1,overlay,0909,50,0,0 animation1.pattern2,overlay,0910,50,0,0 animation1.pattern3,overlay,0911,60,0,0 animation1.pattern4,overlay,0909,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //赤黒目 surface.append601,603,604 { animation1.interval,rarely animation1.pattern0,overlay,0916,0,0,0 animation1.pattern1,overlay,0917,50,0,0 animation1.pattern2,overlay,0918,50,0,0 animation1.pattern3,overlay,0915,60,0,0 animation1.pattern4,overlay,0917,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //涙目 surface.append200,201 { animation1.interval,rarely animation1.pattern0,overlay,0919,0,0,0 animation1.pattern1,overlay,0920,50,0,0 animation1.pattern2,overlay,0921,50,0,0 animation1.pattern3,overlay,0922,60,0,0 animation1.pattern4,overlay,0923,50,0,0 animation1.pattern5,overlay,0924,50,0,0 animation1.pattern6,overlay,0925,50,0,0 animation1.pattern7,overlay,-1,50,0,0 } //涙半目 surface.append202-206 { animation1.interval,rarely animation1.pattern0,overlay,0920,0,0,0 animation1.pattern1,overlay,0921,50,0,0 animation1.pattern2,overlay,0922,60,0,0 animation1.pattern3,overlay,0923,50,0,0 animation1.pattern4,overlay,0924,50,0,0 animation1.pattern5,overlay,-1,50,0,0 } //くちぱく //笑い閉じ surface.append100,101,203,206,207,209,302,304-306,400,401,500-502,510-512,602,603 { animation2.interval,talk,1 animation2.pattern0,overlay,0800,0,0,0 animation2.pattern1,overlay,0801,167,0,0 animation2.pattern2,overlay,0802,167,0,0 animation2.pattern3,overlay,-1,167,0,0 animation2.pattern4,overlay,0801,167,0,0 animation2.pattern5,overlay,0802,167,0,0 animation2.pattern6,overlay,-1,167,0,0 animation2.pattern7,overlay,0801,167,0,0 animation2.pattern8,overlay,0802,167,0,0 animation2.pattern9,overlay,-1,167,0,0 } //笑い surface.append503,604 { animation2.interval,talk,1 animation2.pattern0,overlay,0802,0,0,0 animation2.pattern1,overlay,0801,167,0,0 animation2.pattern2,overlay,0800,167,0,0 animation2.pattern3,overlay,-1,167,0,0 animation2.pattern4,overlay,0801,167,0,0 animation2.pattern5,overlay,0800,167,0,0 animation2.pattern6,overlay,-1,167,0,0 animation2.pattern7,overlay,0801,167,0,0 animation2.pattern8,overlay,0800,167,0,0 animation2.pattern9,overlay,-1,167,0,0 } //あ surface.append0,102,202,205,211,300,301,308,505-507,509,601 { animation2.interval,talk,1 animation2.pattern0,overlay,0803,0,0,0 animation2.pattern1,overlay,0804,167,0,0 animation2.pattern2,overlay,0805,167,0,0 animation2.pattern3,overlay,-1,167,0,0 animation2.pattern4,overlay,0804,167,0,0 animation2.pattern5,overlay,0805,167,0,0 animation2.pattern6,overlay,-1,167,0,0 animation2.pattern7,overlay,0804,167,0,0 animation2.pattern8,overlay,0805,167,0,0 animation2.pattern9,overlay,-1,167,0,0 } //え surface.append200,201,204,208,210,303,307,504,508,513,600,605 { animation2.interval,talk,1 animation2.pattern0,overlay,0808,0,0,0 animation2.pattern1,overlay,0807,167,0,0 animation2.pattern2,overlay,0806,167,0,0 animation2.pattern3,overlay,-1,167,0,0 animation2.pattern4,overlay,0807,167,0,0 animation2.pattern5,overlay,0806,167,0,0 animation2.pattern6,overlay,-1,167,0,0 animation2.pattern7,overlay,0807,167,0,0 animation2.pattern8,overlay,0806,167,0,0 } //尻尾 surface.append0,100-102,200-211,300-308,400,401,512 { animation0.interval,always animation0.pattern0,overlay,01000,0,0,0 animation0.pattern1,overlay,01001,100,0,0 animation0.pattern2,overlay,01002,100,0,0 animation0.pattern3,overlay,01003,100,0,0 animation0.pattern4,overlay,01004,100,0,0 animation0.pattern5,overlay,01003,100,0,0 animation0.pattern6,overlay,01002,100,0,0 animation0.pattern7,overlay,01001,100,0,0 animation0.pattern8,overlay,01000,100,0,0 animation0.pattern9,overlay,01000,500,0,0 animation0.pattern10,overlay,01000,200,0,0 animation0.pattern11,overlay,01001,87,0,0 animation0.pattern12,overlay,01002,87,0,0 animation0.pattern13,overlay,01003,87,0,0 animation0.pattern14,overlay,01004,87,0,0 animation0.pattern15,overlay,01003,87,0,0 animation0.pattern16,overlay,01002,87,0,0 animation0.pattern17,overlay,01001,87,0,0 animation0.pattern18,overlay,01000,87,0,0 animation0.pattern19,overlay,01000,2000,0,0 animation0.pattern20,overlay,01000,500,0,0 animation0.pattern21,overlay,01001,100,0,0 animation0.pattern22,overlay,01002,100,0,0 animation0.pattern23,overlay,01003,100,0,0 animation0.pattern24,overlay,01004,100,0,0 animation0.pattern25,overlay,01003,100,0,0 animation0.pattern26,overlay,01002,100,0,0 animation0.pattern27,overlay,01001,100,0,0 animation0.pattern28,overlay,01000,100,0,0 animation0.pattern29,overlay,01000,5000,0,0 animation0.option,background } surface.append500-511 { animation0.interval,always animation0.pattern0,overlay,01000,0,0,0 animation0.pattern1,overlay,01001,44,0,0 animation0.pattern2,overlay,01002,44,0,0 animation0.pattern3,overlay,01003,44,0,0 animation0.pattern4,overlay,01004,44,0,0 animation0.pattern5,overlay,01003,44,0,0 animation0.pattern6,overlay,01002,44,0,0 animation0.pattern7,overlay,01001,44,0,0 animation0.pattern8,overlay,01000,44,0,0 animation0.pattern9,overlay,01000,44,0,0 animation0.option,background } surface.append600-605 { animation0.interval,always animation0.pattern0,overlay,01000,0,0,0 animation0.pattern1,overlay,01001,135,0,0 animation0.pattern2,overlay,01002,135,0,0 animation0.pattern3,overlay,01003,135,0,0 animation0.pattern4,overlay,01004,135,0,0 animation0.pattern5,overlay,01004,145,0,0 animation0.pattern6,overlay,01003,135,0,0 animation0.pattern7,overlay,01002,135,0,0 animation0.pattern8,overlay,01001,135,0,0 animation0.pattern9,overlay,01000,135,0,0 animation0.pattern10,overlay,01000,200,0,0 animation0.pattern11,overlay,01001,135,0,0 animation0.pattern12,overlay,01002,135,0,0 animation0.pattern13,overlay,01003,135,0,0 animation0.pattern14,overlay,01004,135,0,0 animation0.pattern15,overlay,01004,145,0,0 animation0.pattern16,overlay,01003,135,0,0 animation0.pattern17,overlay,01002,135,0,0 animation0.pattern18,overlay,01001,135,0,0 animation0.pattern19,overlay,01000,135,0,0 animation0.pattern20,overlay,01000,1000,0,0 animation0.option,background } surface.append513 { animation0.interval,runonce animation0.pattern0,overlay,01002,0,0,0 animation0.pattern1,overlay,01003,44,0,0 animation0.pattern2,overlay,01004,44,0,0 animation0.option,background } surface.append0,100-102,200-211,300-308,400,401,500-513,600-605 { //首輪 animation2010.interval,bind animation2010.pattern0,add,02010,0,0,0 }